Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundDopplerPitchShiftNode.cpp
2025-05-18 13:04:45 +08:00

149 lines
5.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Internationalization/Text.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundParamHelper.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundAudioBuffer.h"
#include "DSP/TapDelayPitchShifter.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundFacade.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodesDopplerPitchShift"
namespace Metasound
{
namespace DopplerPitchShift
{
METASOUND_PARAM(InParamAudioInput, "In", "Input audio buffer.")
METASOUND_PARAM(InParamPitchShift, "Pitch Shift", "The amount to pitch shift the audio signal, in semitones.")
METASOUND_PARAM(InParamDelayLength, "Delay Length", "The delay length of the internal delay buffer in milliseconds (10 ms to 100 ms). Changing this can reduce artifacts in certain pitch shift regions.")
METASOUND_PARAM(OutParamAudio, "Out", "Output audio buffer.")
}
class FDopplerPitchShiftOperator : public TExecutableOperator<FDopplerPitchShiftOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
FDopplerPitchShiftOperator(const FBuildOperatorParams& InParams, const FAudioBufferReadRef& InAudioInput, const FFloatReadRef& InPitchShift, const FFloatReadRef& InDelayLength);
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
void Reset(const IOperator::FResetParams& InParams);
void Execute();
private:
FAudioBufferReadRef AudioInput;
FFloatReadRef PitchShift;
FFloatReadRef DelayLength;
FAudioBufferWriteRef AudioOutput;
Audio::FDelay DelayBuffer;
Audio::FTapDelayPitchShifter DelayPitchShifter;
};
FDopplerPitchShiftOperator::FDopplerPitchShiftOperator(const FBuildOperatorParams& InParams,
const FAudioBufferReadRef& InAudioInput,
const FFloatReadRef& InPitchShift,
const FFloatReadRef& InDelayLength)
: AudioInput(InAudioInput)
, PitchShift(InPitchShift)
, DelayLength(InDelayLength)
, AudioOutput(FAudioBufferWriteRef::CreateNew(InParams.OperatorSettings))
{
Reset(InParams);
}
void FDopplerPitchShiftOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
{
using namespace DopplerPitchShift;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InParamAudioInput), AudioInput);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InParamPitchShift), PitchShift);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InParamDelayLength), DelayLength);
}
void FDopplerPitchShiftOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
{
using namespace DopplerPitchShift;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutParamAudio), AudioOutput);
}
void FDopplerPitchShiftOperator::Reset(const IOperator::FResetParams& InParams)
{
AudioOutput->Zero();
DelayBuffer.Init(InParams.OperatorSettings.GetSampleRate(), 0.001f * Audio::FTapDelayPitchShifter::MaxDelayLength);
DelayPitchShifter.Init(InParams.OperatorSettings.GetSampleRate(), *PitchShift, *DelayLength);
}
void FDopplerPitchShiftOperator::Execute()
{
DelayPitchShifter.SetDelayLength(*DelayLength);
DelayPitchShifter.SetPitchShift(*PitchShift);
DelayPitchShifter.ProcessAudio(DelayBuffer, AudioInput->GetData(), AudioInput->Num(), AudioOutput->GetData());
}
const FVertexInterface& FDopplerPitchShiftOperator::GetVertexInterface()
{
using namespace DopplerPitchShift;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertex<FAudioBuffer>(METASOUND_GET_PARAM_NAME_AND_METADATA(InParamAudioInput)),
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InParamPitchShift), 0.0f),
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InParamDelayLength), 30.0f)
),
FOutputVertexInterface(
TOutputDataVertex<FAudioBuffer>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutParamAudio))
)
);
return Interface;
}
const FNodeClassMetadata& FDopplerPitchShiftOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, "Delay Pitch Shift", StandardNodes::AudioVariant };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = METASOUND_LOCTEXT("DopperDelayPitchShift_DisplayName", "Delay Pitch Shift");
Info.Description = METASOUND_LOCTEXT("DopperDelayPitchShift_Description", "Pitch shifts the audio buffer using a delay-based doppler-shift method.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Delays);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
TUniquePtr<IOperator> FDopplerPitchShiftOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace DopplerPitchShift;
const FInputVertexInterfaceData& InputData = InParams.InputData;
FAudioBufferReadRef AudioIn = InputData.GetOrCreateDefaultDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME(InParamAudioInput), InParams.OperatorSettings);
FFloatReadRef PitchShift = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InParamPitchShift), InParams.OperatorSettings);
FFloatReadRef DelayLength = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InParamDelayLength), InParams.OperatorSettings);
return MakeUnique<FDopplerPitchShiftOperator>(InParams, AudioIn, PitchShift, DelayLength);
}
using FDopperPitchShiftNode = TNodeFacade<FDopplerPitchShiftOperator>;
METASOUND_REGISTER_NODE(FDopperPitchShiftNode)
}
#undef LOCTEXT_NAMESPACE