// Copyright Epic Games, Inc. All Rights Reserved. #include "Internationalization/Text.h" #include "MetasoundExecutableOperator.h" #include "MetasoundNodeRegistrationMacro.h" #include "MetasoundParamHelper.h" #include "MetasoundPrimitives.h" #include "MetasoundStandardNodesNames.h" #include "MetasoundAudioBuffer.h" #include "DSP/TapDelayPitchShifter.h" #include "MetasoundStandardNodesCategories.h" #include "MetasoundFacade.h" #define LOCTEXT_NAMESPACE "MetasoundStandardNodesDopplerPitchShift" namespace Metasound { namespace DopplerPitchShift { METASOUND_PARAM(InParamAudioInput, "In", "Input audio buffer.") METASOUND_PARAM(InParamPitchShift, "Pitch Shift", "The amount to pitch shift the audio signal, in semitones.") METASOUND_PARAM(InParamDelayLength, "Delay Length", "The delay length of the internal delay buffer in milliseconds (10 ms to 100 ms). Changing this can reduce artifacts in certain pitch shift regions.") METASOUND_PARAM(OutParamAudio, "Out", "Output audio buffer.") } class FDopplerPitchShiftOperator : public TExecutableOperator { public: static const FNodeClassMetadata& GetNodeInfo(); static const FVertexInterface& GetVertexInterface(); static TUniquePtr CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults); FDopplerPitchShiftOperator(const FBuildOperatorParams& InParams, const FAudioBufferReadRef& InAudioInput, const FFloatReadRef& InPitchShift, const FFloatReadRef& InDelayLength); virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override; virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override; void Reset(const IOperator::FResetParams& InParams); void Execute(); private: FAudioBufferReadRef AudioInput; FFloatReadRef PitchShift; FFloatReadRef DelayLength; FAudioBufferWriteRef AudioOutput; Audio::FDelay DelayBuffer; Audio::FTapDelayPitchShifter DelayPitchShifter; }; FDopplerPitchShiftOperator::FDopplerPitchShiftOperator(const FBuildOperatorParams& InParams, const FAudioBufferReadRef& InAudioInput, const FFloatReadRef& InPitchShift, const FFloatReadRef& InDelayLength) : AudioInput(InAudioInput) , PitchShift(InPitchShift) , DelayLength(InDelayLength) , AudioOutput(FAudioBufferWriteRef::CreateNew(InParams.OperatorSettings)) { Reset(InParams); } void FDopplerPitchShiftOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData) { using namespace DopplerPitchShift; InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InParamAudioInput), AudioInput); InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InParamPitchShift), PitchShift); InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InParamDelayLength), DelayLength); } void FDopplerPitchShiftOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData) { using namespace DopplerPitchShift; InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutParamAudio), AudioOutput); } void FDopplerPitchShiftOperator::Reset(const IOperator::FResetParams& InParams) { AudioOutput->Zero(); DelayBuffer.Init(InParams.OperatorSettings.GetSampleRate(), 0.001f * Audio::FTapDelayPitchShifter::MaxDelayLength); DelayPitchShifter.Init(InParams.OperatorSettings.GetSampleRate(), *PitchShift, *DelayLength); } void FDopplerPitchShiftOperator::Execute() { DelayPitchShifter.SetDelayLength(*DelayLength); DelayPitchShifter.SetPitchShift(*PitchShift); DelayPitchShifter.ProcessAudio(DelayBuffer, AudioInput->GetData(), AudioInput->Num(), AudioOutput->GetData()); } const FVertexInterface& FDopplerPitchShiftOperator::GetVertexInterface() { using namespace DopplerPitchShift; static const FVertexInterface Interface( FInputVertexInterface( TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InParamAudioInput)), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InParamPitchShift), 0.0f), TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InParamDelayLength), 30.0f) ), FOutputVertexInterface( TOutputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(OutParamAudio)) ) ); return Interface; } const FNodeClassMetadata& FDopplerPitchShiftOperator::GetNodeInfo() { auto InitNodeInfo = []() -> FNodeClassMetadata { FNodeClassMetadata Info; Info.ClassName = { StandardNodes::Namespace, "Delay Pitch Shift", StandardNodes::AudioVariant }; Info.MajorVersion = 1; Info.MinorVersion = 0; Info.DisplayName = METASOUND_LOCTEXT("DopperDelayPitchShift_DisplayName", "Delay Pitch Shift"); Info.Description = METASOUND_LOCTEXT("DopperDelayPitchShift_Description", "Pitch shifts the audio buffer using a delay-based doppler-shift method."); Info.Author = PluginAuthor; Info.PromptIfMissing = PluginNodeMissingPrompt; Info.DefaultInterface = GetVertexInterface(); Info.CategoryHierarchy.Emplace(NodeCategories::Delays); return Info; }; static const FNodeClassMetadata Info = InitNodeInfo(); return Info; } TUniquePtr FDopplerPitchShiftOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) { using namespace DopplerPitchShift; const FInputVertexInterfaceData& InputData = InParams.InputData; FAudioBufferReadRef AudioIn = InputData.GetOrCreateDefaultDataReadReference(METASOUND_GET_PARAM_NAME(InParamAudioInput), InParams.OperatorSettings); FFloatReadRef PitchShift = InputData.GetOrCreateDefaultDataReadReference(METASOUND_GET_PARAM_NAME(InParamPitchShift), InParams.OperatorSettings); FFloatReadRef DelayLength = InputData.GetOrCreateDefaultDataReadReference(METASOUND_GET_PARAM_NAME(InParamDelayLength), InParams.OperatorSettings); return MakeUnique(InParams, AudioIn, PitchShift, DelayLength); } using FDopperPitchShiftNode = TNodeFacade; METASOUND_REGISTER_NODE(FDopperPitchShiftNode) } #undef LOCTEXT_NAMESPACE