Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundDecibelsToLinearGain.cpp
2025-05-18 13:04:45 +08:00

139 lines
4.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Internationalization/Text.h"
#include "MetasoundFacade.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundStandardNodesCategories.h"
#include "DSP/Dsp.h"
#include "MetasoundParamHelper.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes_DecibelsToLinearGain"
namespace Metasound
{
namespace DecibelsToLinearGainVertexNames
{
METASOUND_PARAM(InputDecibelGain, "Decibels", "Input logarithmic (dB) gain.");
METASOUND_PARAM(OutputLinearGain, "Linear Gain", "Output corresponding linear gain.");
}
class FDecibelsToLinearGainOperator : public TExecutableOperator<FDecibelsToLinearGainOperator>
{
public:
static const FNodeClassMetadata& GetNodeInfo();
static const FVertexInterface& GetVertexInterface();
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults);
FDecibelsToLinearGainOperator(const FBuildOperatorParams& InParams, const FFloatReadRef& InDecibelGain);
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override;
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override;
void Reset(const IOperator::FResetParams& InParams);
void Execute();
private:
// The input dB value
FFloatReadRef DecibelGainInput;
// The output linear gain
FFloatWriteRef LinearGainOutput;
};
FDecibelsToLinearGainOperator::FDecibelsToLinearGainOperator(const FBuildOperatorParams& InParams, const FFloatReadRef& InDecibelGain)
: DecibelGainInput(InDecibelGain)
, LinearGainOutput(FFloatWriteRef::CreateNew())
{
Reset(InParams);
}
void FDecibelsToLinearGainOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData)
{
using namespace DecibelsToLinearGainVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputDecibelGain), DecibelGainInput);
}
void FDecibelsToLinearGainOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData)
{
using namespace DecibelsToLinearGainVertexNames;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputLinearGain), LinearGainOutput);
}
void FDecibelsToLinearGainOperator::Reset(const IOperator::FResetParams& InParams)
{
Execute();
}
void FDecibelsToLinearGainOperator::Execute()
{
*LinearGainOutput = Audio::ConvertToLinear(*DecibelGainInput);
}
const FVertexInterface& FDecibelsToLinearGainOperator::GetVertexInterface()
{
using namespace DecibelsToLinearGainVertexNames;
static const FVertexInterface Interface(
FInputVertexInterface(
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputDecibelGain), 0.0f)
),
FOutputVertexInterface(
TOutputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputLinearGain))
)
);
return Interface;
}
const FNodeClassMetadata& FDecibelsToLinearGainOperator::GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
const FName DataTypeName = GetMetasoundDataTypeName<float>();
const FName OperatorName = TEXT("Decibels to Linear Gain");
const FText NodeDisplayName = METASOUND_LOCTEXT("Metasound_DecibelsToLinearGainName", "Decibels to Linear Gain");
const FText NodeDescription = METASOUND_LOCTEXT("Metasound_DecibelsToLinearGainDescription", "Converts a logarithmic (dB) gain value to a linear gain value.");
FNodeClassMetadata Info;
Info.ClassName = { StandardNodes::Namespace, OperatorName, DataTypeName };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = NodeDisplayName;
Info.Description = NodeDescription;
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Dynamics);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
TUniquePtr<IOperator> FDecibelsToLinearGainOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace DecibelsToLinearGainVertexNames;
const FInputVertexInterfaceData& InputData = InParams.InputData;
FFloatReadRef InDecibelGain = InputData.GetOrCreateDefaultDataReadReference<float>(METASOUND_GET_PARAM_NAME(InputDecibelGain), InParams.OperatorSettings);
return MakeUnique<FDecibelsToLinearGainOperator>(InParams, InDecibelGain);
}
using FDecibelsToLinearGainNode = TNodeFacade<FDecibelsToLinearGainOperator>;
METASOUND_REGISTER_NODE(FDecibelsToLinearGainNode)
}
#undef LOCTEXT_NAMESPACE