// Copyright Epic Games, Inc. All Rights Reserved. #include "Internationalization/Text.h" #include "MetasoundFacade.h" #include "MetasoundExecutableOperator.h" #include "MetasoundNodeRegistrationMacro.h" #include "MetasoundPrimitives.h" #include "MetasoundStandardNodesNames.h" #include "MetasoundStandardNodesCategories.h" #include "DSP/Dsp.h" #include "MetasoundParamHelper.h" #define LOCTEXT_NAMESPACE "MetasoundStandardNodes_DecibelsToLinearGain" namespace Metasound { namespace DecibelsToLinearGainVertexNames { METASOUND_PARAM(InputDecibelGain, "Decibels", "Input logarithmic (dB) gain."); METASOUND_PARAM(OutputLinearGain, "Linear Gain", "Output corresponding linear gain."); } class FDecibelsToLinearGainOperator : public TExecutableOperator { public: static const FNodeClassMetadata& GetNodeInfo(); static const FVertexInterface& GetVertexInterface(); static TUniquePtr CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults); FDecibelsToLinearGainOperator(const FBuildOperatorParams& InParams, const FFloatReadRef& InDecibelGain); virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override; virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override; void Reset(const IOperator::FResetParams& InParams); void Execute(); private: // The input dB value FFloatReadRef DecibelGainInput; // The output linear gain FFloatWriteRef LinearGainOutput; }; FDecibelsToLinearGainOperator::FDecibelsToLinearGainOperator(const FBuildOperatorParams& InParams, const FFloatReadRef& InDecibelGain) : DecibelGainInput(InDecibelGain) , LinearGainOutput(FFloatWriteRef::CreateNew()) { Reset(InParams); } void FDecibelsToLinearGainOperator::BindInputs(FInputVertexInterfaceData& InOutVertexData) { using namespace DecibelsToLinearGainVertexNames; InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputDecibelGain), DecibelGainInput); } void FDecibelsToLinearGainOperator::BindOutputs(FOutputVertexInterfaceData& InOutVertexData) { using namespace DecibelsToLinearGainVertexNames; InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutputLinearGain), LinearGainOutput); } void FDecibelsToLinearGainOperator::Reset(const IOperator::FResetParams& InParams) { Execute(); } void FDecibelsToLinearGainOperator::Execute() { *LinearGainOutput = Audio::ConvertToLinear(*DecibelGainInput); } const FVertexInterface& FDecibelsToLinearGainOperator::GetVertexInterface() { using namespace DecibelsToLinearGainVertexNames; static const FVertexInterface Interface( FInputVertexInterface( TInputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(InputDecibelGain), 0.0f) ), FOutputVertexInterface( TOutputDataVertex(METASOUND_GET_PARAM_NAME_AND_METADATA(OutputLinearGain)) ) ); return Interface; } const FNodeClassMetadata& FDecibelsToLinearGainOperator::GetNodeInfo() { auto InitNodeInfo = []() -> FNodeClassMetadata { const FName DataTypeName = GetMetasoundDataTypeName(); const FName OperatorName = TEXT("Decibels to Linear Gain"); const FText NodeDisplayName = METASOUND_LOCTEXT("Metasound_DecibelsToLinearGainName", "Decibels to Linear Gain"); const FText NodeDescription = METASOUND_LOCTEXT("Metasound_DecibelsToLinearGainDescription", "Converts a logarithmic (dB) gain value to a linear gain value."); FNodeClassMetadata Info; Info.ClassName = { StandardNodes::Namespace, OperatorName, DataTypeName }; Info.MajorVersion = 1; Info.MinorVersion = 0; Info.DisplayName = NodeDisplayName; Info.Description = NodeDescription; Info.Author = PluginAuthor; Info.PromptIfMissing = PluginNodeMissingPrompt; Info.DefaultInterface = GetVertexInterface(); Info.CategoryHierarchy.Emplace(NodeCategories::Dynamics); return Info; }; static const FNodeClassMetadata Info = InitNodeInfo(); return Info; } TUniquePtr FDecibelsToLinearGainOperator::CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults) { using namespace DecibelsToLinearGainVertexNames; const FInputVertexInterfaceData& InputData = InParams.InputData; FFloatReadRef InDecibelGain = InputData.GetOrCreateDefaultDataReadReference(METASOUND_GET_PARAM_NAME(InputDecibelGain), InParams.OperatorSettings); return MakeUnique(InParams, InDecibelGain); } using FDecibelsToLinearGainNode = TNodeFacade; METASOUND_REGISTER_NODE(FDecibelsToLinearGainNode) } #undef LOCTEXT_NAMESPACE