Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/MetasoundStandardNodes.Build.cs
2025-05-18 13:04:45 +08:00

37 lines
640 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundStandardNodes : ModuleRules
{
public MetasoundStandardNodes(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[]
{
"AudioExtensions",
"Core",
"MetasoundFrontend",
"Serialization",
"SignalProcessing"
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"CoreUObject",
"MetasoundGraphCore"
}
);
NumIncludedBytesPerUnityCPPOverride = 120 * 1024;
}
}
}