// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class MetasoundStandardNodes : ModuleRules { public MetasoundStandardNodes(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange ( new string[] { "AudioExtensions", "Core", "MetasoundFrontend", "Serialization", "SignalProcessing" } ); PrivateDependencyModuleNames.AddRange ( new string[] { "CoreUObject", "MetasoundGraphCore" } ); NumIncludedBytesPerUnityCPPOverride = 120 * 1024; } } }