Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontendRegistryTransaction.cpp
2025-05-18 13:04:45 +08:00

21 lines
608 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundFrontendRegistryTransaction.h"
namespace Metasound
{
namespace Frontend
{
int32 MetaSoundFrontendDiscardStreamedRegistryTransactionsCVar = 1;
FAutoConsoleVariableRef CVarMetaSoundFrontendDiscardStreamedRegistryTransactions(
TEXT("au.MetaSound.Frontend.DiscardStreamedRegistryTransactions"),
MetaSoundFrontendDiscardStreamedRegistryTransactionsCVar,
TEXT("If enabled, MetaSound registry transactions are discarded after they have been streamed.\n")
TEXT("0: Disabled, !0: Enabled (default)"),
ECVF_Default);
}
}