// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundFrontendRegistryTransaction.h" namespace Metasound { namespace Frontend { int32 MetaSoundFrontendDiscardStreamedRegistryTransactionsCVar = 1; FAutoConsoleVariableRef CVarMetaSoundFrontendDiscardStreamedRegistryTransactions( TEXT("au.MetaSound.Frontend.DiscardStreamedRegistryTransactions"), MetaSoundFrontendDiscardStreamedRegistryTransactionsCVar, TEXT("If enabled, MetaSound registry transactions are discarded after they have been streamed.\n") TEXT("0: Disabled, !0: Enabled (default)"), ECVF_Default); } }