51 lines
866 B
C#
51 lines
866 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class MetasoundEngine : ModuleRules
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{
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public MetasoundEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange
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(
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new string[]
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{
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"AVEncoder",
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}
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);
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PrivateDependencyModuleNames.AddRange
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(
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new string[]
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{
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"AssetRegistry",
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"AudioExtensions",
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"AudioMixer",
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"MetasoundGraphCore",
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"MetasoundGenerator",
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"SignalProcessing"
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}
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);
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PublicDependencyModuleNames.AddRange
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(
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new string[]
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{
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"Core",
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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"MetasoundFrontend",
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"MetasoundStandardNodes",
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"Serialization",
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"AudioPlatformConfiguration",
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"WaveTable"
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}
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);
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}
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}
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}
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