Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/MetasoundEngine.Build.cs
2025-05-18 13:04:45 +08:00

51 lines
866 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MetasoundEngine : ModuleRules
{
public MetasoundEngine(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange
(
new string[]
{
"AVEncoder",
}
);
PrivateDependencyModuleNames.AddRange
(
new string[]
{
"AssetRegistry",
"AudioExtensions",
"AudioMixer",
"MetasoundGraphCore",
"MetasoundGenerator",
"SignalProcessing"
}
);
PublicDependencyModuleNames.AddRange
(
new string[]
{
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"MetasoundFrontend",
"MetasoundStandardNodes",
"Serialization",
"AudioPlatformConfiguration",
"WaveTable"
}
);
}
}
}