// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class MetasoundEngine : ModuleRules { public MetasoundEngine(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange ( new string[] { "AVEncoder", } ); PrivateDependencyModuleNames.AddRange ( new string[] { "AssetRegistry", "AudioExtensions", "AudioMixer", "MetasoundGraphCore", "MetasoundGenerator", "SignalProcessing" } ); PublicDependencyModuleNames.AddRange ( new string[] { "Core", "CoreUObject", "DeveloperSettings", "Engine", "MetasoundFrontend", "MetasoundStandardNodes", "Serialization", "AudioPlatformConfiguration", "WaveTable" } ); } } }