40 lines
953 B
C#
40 lines
953 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class ModelingOperators : ModuleRules
|
|
{
|
|
public ModelingOperators(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"InteractiveToolsFramework",
|
|
"GeometryCore",
|
|
"DynamicMesh",
|
|
"MeshConversion",
|
|
"GeometryAlgorithms", // required for constrained Delaunay triangulation
|
|
"SkeletalMeshDescription",
|
|
"TextureUtilitiesCommon", // required for UDIM manipulation
|
|
// ... add other public dependencies that you statically link with here ...
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"CoreUObject",
|
|
"Engine",
|
|
// ... add private dependencies that you statically link with here ...
|
|
}
|
|
);
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
// ... add any modules that your module loads dynamically here ...
|
|
}
|
|
);
|
|
}
|
|
} |