// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ModelingOperators : ModuleRules { public ModelingOperators(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "InteractiveToolsFramework", "GeometryCore", "DynamicMesh", "MeshConversion", "GeometryAlgorithms", // required for constrained Delaunay triangulation "SkeletalMeshDescription", "TextureUtilitiesCommon", // required for UDIM manipulation // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }