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UnrealEngine/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingComponentsModule.h
2025-05-18 13:04:45 +08:00

19 lines
435 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
class FModelingComponentsModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// registered in StartupModule() with FCoreDelegates::OnPostEngineInit and called once
void OnPostEngineInit();
};