// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleManager.h" class FModelingComponentsModule : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; // registered in StartupModule() with FCoreDelegates::OnPostEngineInit and called once void OnPostEngineInit(); };