Files
UnrealEngine/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/ToolHostCustomizationAPI.cpp
2025-05-18 13:04:45 +08:00

23 lines
587 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ToolHostCustomizationAPI.h"
#include "ContextObjectStore.h"
#include "InteractiveToolManager.h"
#include "UObject/Object.h"
TScriptInterface<IToolHostCustomizationAPI> IToolHostCustomizationAPI::Find(UInteractiveToolManager* ToolManager)
{
if (!ensure(ToolManager))
{
return nullptr;
}
UContextObjectStore* ContextObjectStore = ToolManager->GetContextObjectStore();
if (!ensure(ContextObjectStore))
{
return nullptr;
}
return ContextObjectStore->FindContextByClass(UToolHostCustomizationAPI::StaticClass());
}