// Copyright Epic Games, Inc. All Rights Reserved. #include "ToolHostCustomizationAPI.h" #include "ContextObjectStore.h" #include "InteractiveToolManager.h" #include "UObject/Object.h" TScriptInterface IToolHostCustomizationAPI::Find(UInteractiveToolManager* ToolManager) { if (!ensure(ToolManager)) { return nullptr; } UContextObjectStore* ContextObjectStore = ToolManager->GetContextObjectStore(); if (!ensure(ContextObjectStore)) { return nullptr; } return ContextObjectStore->FindContextByClass(UToolHostCustomizationAPI::StaticClass()); }