Files
UnrealEngine/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/MeshModelingToolsEditorOnly.Build.cs
2025-05-18 13:04:45 +08:00

53 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshModelingToolsEditorOnly : ModuleRules
{
public MeshModelingToolsEditorOnly(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InteractiveToolsFramework",
"MeshDescription",
"StaticMeshDescription",
"SkeletalMeshDescription",
"GeometryCore",
"GeometryFramework",
"DynamicMesh",
"MeshConversion",
"MeshModelingTools",
"ModelingComponents",
"ModelingComponentsEditorOnly",
"ModelingOperators",
"ModelingOperatorsEditorOnly",
"PropertyEditor",
"SkeletalMeshUtilitiesCommon",
"SkeletalMeshModifiers"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"RenderCore",
"InputCore",
"UnrealEd",
"Persona",
"AdvancedPreviewScene",
"SceneOutliner",
"Slate",
"Json",
"ApplicationCore"
// ... add private dependencies that you statically link with here ...
}
);
}
}