// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MeshModelingToolsEditorOnly : ModuleRules { public MeshModelingToolsEditorOnly(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "InteractiveToolsFramework", "MeshDescription", "StaticMeshDescription", "SkeletalMeshDescription", "GeometryCore", "GeometryFramework", "DynamicMesh", "MeshConversion", "MeshModelingTools", "ModelingComponents", "ModelingComponentsEditorOnly", "ModelingOperators", "ModelingOperatorsEditorOnly", "PropertyEditor", "SkeletalMeshUtilitiesCommon", "SkeletalMeshModifiers" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "RenderCore", "InputCore", "UnrealEd", "Persona", "AdvancedPreviewScene", "SceneOutliner", "Slate", "Json", "ApplicationCore" // ... add private dependencies that you statically link with here ... } ); } }