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UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawnLocationProcessor.h
2025-05-18 13:04:45 +08:00

27 lines
620 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassProcessor.h"
#include "MassSpawnLocationProcessor.generated.h"
#define UE_API MASSSPAWNER_API
UCLASS(MinimalAPI)
class UMassSpawnLocationProcessor : public UMassProcessor
{
GENERATED_BODY()
public:
UE_API UMassSpawnLocationProcessor();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery EntityQuery;
FRandomStream RandomStream;
};
#undef UE_API