// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MassProcessor.h" #include "MassSpawnLocationProcessor.generated.h" #define UE_API MASSSPAWNER_API UCLASS(MinimalAPI) class UMassSpawnLocationProcessor : public UMassProcessor { GENERATED_BODY() public: UE_API UMassSpawnLocationProcessor(); protected: UE_API virtual void ConfigureQueries(const TSharedRef& EntityManager) override; UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override; FMassEntityQuery EntityQuery; FRandomStream RandomStream; }; #undef UE_API