35 lines
805 B
C++
35 lines
805 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "MassSpawnerTypes.h"
|
|
#include "IMassSpawnerModule.h"
|
|
|
|
|
|
DEFINE_LOG_CATEGORY(LogMassSpawner);
|
|
|
|
class FMassSpawnerModule : public IMassSpawnerModule
|
|
{
|
|
/** IModuleInterface implementation */
|
|
virtual void StartupModule() override;
|
|
virtual void ShutdownModule() override;
|
|
};
|
|
|
|
IMPLEMENT_MODULE(FMassSpawnerModule, MassSpawner)
|
|
|
|
|
|
|
|
void FMassSpawnerModule::StartupModule()
|
|
{
|
|
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
|
|
}
|
|
|
|
|
|
void FMassSpawnerModule::ShutdownModule()
|
|
{
|
|
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
|
// we call this function before unloading the module.
|
|
}
|
|
|
|
|
|
|