// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "MassSpawnerTypes.h" #include "IMassSpawnerModule.h" DEFINE_LOG_CATEGORY(LogMassSpawner); class FMassSpawnerModule : public IMassSpawnerModule { /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; }; IMPLEMENT_MODULE(FMassSpawnerModule, MassSpawner) void FMassSpawnerModule::StartupModule() { // This code will execute after your module is loaded into memory (but after global variables are initialized, of course.) } void FMassSpawnerModule::ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, // we call this function before unloading the module. }