Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/MassSpawner.Build.cs
2025-05-18 13:04:45 +08:00

43 lines
958 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassSpawner : ModuleRules
{
public MassSpawner(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AIModule",
"MassEntity",
"MassCommon",
"MassSimulation",
"ZoneGraph",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"Slate"
}
);
PublicDependencyModuleNames.Add("MassEntityEditor");
// here for communication with MassTraitRepository
PrivateIncludePathModuleNames.Add("MassGameplayEditor");
DynamicallyLoadedModuleNames.Add("MassGameplayEditor");
}
}
}
}