43 lines
958 B
C#
43 lines
958 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MassSpawner : ModuleRules
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{
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public MassSpawner(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"AIModule",
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"MassEntity",
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"MassCommon",
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"MassSimulation",
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"ZoneGraph",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"UnrealEd",
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"Slate"
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}
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);
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PublicDependencyModuleNames.Add("MassEntityEditor");
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// here for communication with MassTraitRepository
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PrivateIncludePathModuleNames.Add("MassGameplayEditor");
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DynamicallyLoadedModuleNames.Add("MassGameplayEditor");
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}
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}
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}
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}
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