// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MassSpawner : ModuleRules { public MassSpawner(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AIModule", "MassEntity", "MassCommon", "MassSimulation", "ZoneGraph", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "Slate" } ); PublicDependencyModuleNames.Add("MassEntityEditor"); // here for communication with MassTraitRepository PrivateIncludePathModuleNames.Add("MassGameplayEditor"); DynamicallyLoadedModuleNames.Add("MassGameplayEditor"); } } } }