32 lines
696 B
C#
32 lines
696 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MassSimulation : ModuleRules
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{
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public MassSimulation(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"MassCommon",
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"NavigationSystem",
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"MassEntity",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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PrivateDependencyModuleNames.Add("MassEntityEditor");
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}
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}
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}
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}
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