// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MassSimulation : ModuleRules { public MassSimulation(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "MassCommon", "NavigationSystem", "MassEntity", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.Add("MassEntityEditor"); } } } }