Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationModule.cpp
2025-05-18 13:04:45 +08:00

31 lines
696 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "IMassRepresentationModule.h"
#include "UObject/CoreRedirects.h"
class FMassRepresentationModule : public IMassRepresentationModule
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE(FMassRepresentationModule, MassRepresentation)
void FMassRepresentationModule::StartupModule()
{
}
void FMassRepresentationModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}