// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "IMassRepresentationModule.h" #include "UObject/CoreRedirects.h" class FMassRepresentationModule : public IMassRepresentationModule { /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; }; IMPLEMENT_MODULE(FMassRepresentationModule, MassRepresentation) void FMassRepresentationModule::StartupModule() { } void FMassRepresentationModule::ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, // we call this function before unloading the module. }