28 lines
672 B
C++
28 lines
672 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MassObserverProcessor.h"
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#include "AssignDebugVisProcessor.generated.h"
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#define UE_API MASSGAMEPLAYDEBUG_API
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class UMassDebugVisualizationComponent;
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struct FSimDebugVisFragment;
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UCLASS(MinimalAPI)
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class UAssignDebugVisProcessor : public UMassObserverProcessor
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{
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GENERATED_BODY()
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public:
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UE_API UAssignDebugVisProcessor();
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UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
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UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
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protected:
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FMassEntityQuery EntityQuery;
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};
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#undef UE_API
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