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UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/AssignDebugVisProcessor.h
2025-05-18 13:04:45 +08:00

28 lines
672 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassObserverProcessor.h"
#include "AssignDebugVisProcessor.generated.h"
#define UE_API MASSGAMEPLAYDEBUG_API
class UMassDebugVisualizationComponent;
struct FSimDebugVisFragment;
UCLASS(MinimalAPI)
class UAssignDebugVisProcessor : public UMassObserverProcessor
{
GENERATED_BODY()
public:
UE_API UAssignDebugVisProcessor();
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
protected:
FMassEntityQuery EntityQuery;
};
#undef UE_API