// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MassObserverProcessor.h" #include "AssignDebugVisProcessor.generated.h" #define UE_API MASSGAMEPLAYDEBUG_API class UMassDebugVisualizationComponent; struct FSimDebugVisFragment; UCLASS(MinimalAPI) class UAssignDebugVisProcessor : public UMassObserverProcessor { GENERATED_BODY() public: UE_API UAssignDebugVisProcessor(); UE_API virtual void ConfigureQueries(const TSharedRef& EntityManager) override; UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override; protected: FMassEntityQuery EntityQuery; }; #undef UE_API