30 lines
590 B
C++
30 lines
590 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "IMassGameplayDebugModule.h"
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#include "MassCommonTypes.h"
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#include "MassGameplayDebugTypes.h"
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DEFINE_LOG_CATEGORY(LogMassDebug);
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class FMassGameplayDebug : public IMassGameplayDebugModule
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{
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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};
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IMPLEMENT_MODULE(FMassGameplayDebug, MassGameplayDebug)
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void FMassGameplayDebug::StartupModule()
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{
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}
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void FMassGameplayDebug::ShutdownModule()
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{
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}
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