Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Private/MassGameplayDebugModule.cpp
2025-05-18 13:04:45 +08:00

30 lines
590 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "IMassGameplayDebugModule.h"
#include "MassCommonTypes.h"
#include "MassGameplayDebugTypes.h"
DEFINE_LOG_CATEGORY(LogMassDebug);
class FMassGameplayDebug : public IMassGameplayDebugModule
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE(FMassGameplayDebug, MassGameplayDebug)
void FMassGameplayDebug::StartupModule()
{
}
void FMassGameplayDebug::ShutdownModule()
{
}