// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "Modules/ModuleManager.h" #include "IMassGameplayDebugModule.h" #include "MassCommonTypes.h" #include "MassGameplayDebugTypes.h" DEFINE_LOG_CATEGORY(LogMassDebug); class FMassGameplayDebug : public IMassGameplayDebugModule { /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; }; IMPLEMENT_MODULE(FMassGameplayDebug, MassGameplayDebug) void FMassGameplayDebug::StartupModule() { } void FMassGameplayDebug::ShutdownModule() { }