43 lines
936 B
C#
43 lines
936 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MassGameplayDebug : ModuleRules
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{
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public MassGameplayDebug(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"MassEntity",
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"NavigationSystem",
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"StateTreeModule",
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"MassActors",
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"MassCommon",
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"MassMovement",
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"MassSmartObjects",
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"MassSpawner",
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"MassSimulation",
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"MassRepresentation",
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"MassLOD",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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PublicDependencyModuleNames.Add("MassEntityEditor");
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}
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SetupGameplayDebuggerSupport(Target);
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}
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}
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}
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