// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MassGameplayDebug : ModuleRules { public MassGameplayDebug(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "MassEntity", "NavigationSystem", "StateTreeModule", "MassActors", "MassCommon", "MassMovement", "MassSmartObjects", "MassSpawner", "MassSimulation", "MassRepresentation", "MassLOD", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); PublicDependencyModuleNames.Add("MassEntityEditor"); } SetupGameplayDebuggerSupport(Target); } } }