Files
UnrealEngine/Engine/Plugins/Runtime/LocationServicesIOSImpl/Source/LocationServicesIOSEditor/LocationServicesIOSEditor.Build.cs
2025-05-18 13:04:45 +08:00

43 lines
679 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LocationServicesIOSEditor : ModuleRules
{
public LocationServicesIOSEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
}
);
if (Target.Type == TargetType.Editor)
{
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"Settings",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Settings",
}
);
}
}
}