// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LocationServicesIOSEditor : ModuleRules { public LocationServicesIOSEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", } ); if (Target.Type == TargetType.Editor) { DynamicallyLoadedModuleNames.AddRange( new string[] { "Settings", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings", } ); } } }