Files
UnrealEngine/Engine/Plugins/Runtime/InputDebugging/Source/InputDebuggingEditor/InputDebuggingEditor.Build.cs
2025-05-18 13:04:45 +08:00

20 lines
383 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class InputDebuggingEditor : ModuleRules
{
public InputDebuggingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ApplicationCore",
"Slate",
"SlateCore",
"MainFrame",
}
);
}
}
}