// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class InputDebuggingEditor : ModuleRules { public InputDebuggingEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore", "Slate", "SlateCore", "MainFrame", } ); } } }