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UnrealEngine/Engine/Plugins/Runtime/GooglePAD/Source/GooglePADEditor/Public/GooglePADRuntimeSettings.h
2025-05-18 13:04:45 +08:00

31 lines
736 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Engine/EngineTypes.h"
#include "GooglePADRuntimeSettings.generated.h"
/**
* Implements the settings for the GooglePAD plugin.
*/
UCLASS(Config = Engine, DefaultConfig)
class UGooglePADRuntimeSettings : public UObject
{
GENERATED_UCLASS_BODY()
// Enable GooglePAD plugin
UPROPERTY(EditAnywhere, config, Category = Packaging)
bool bEnablePlugin;
// Only for distribution builds
UPROPERTY(EditAnywhere, config, Category = Packaging)
bool bOnlyDistribution;
// Only for shipping builds
UPROPERTY(EditAnywhere, config, Category = Packaging)
bool bOnlyShipping;
};