// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "UObject/Object.h" #include "Engine/EngineTypes.h" #include "GooglePADRuntimeSettings.generated.h" /** * Implements the settings for the GooglePAD plugin. */ UCLASS(Config = Engine, DefaultConfig) class UGooglePADRuntimeSettings : public UObject { GENERATED_UCLASS_BODY() // Enable GooglePAD plugin UPROPERTY(EditAnywhere, config, Category = Packaging) bool bEnablePlugin; // Only for distribution builds UPROPERTY(EditAnywhere, config, Category = Packaging) bool bOnlyDistribution; // Only for shipping builds UPROPERTY(EditAnywhere, config, Category = Packaging) bool bOnlyShipping; };