Files
UnrealEngine/Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/GeometryScriptingEditor.Build.cs
2025-05-18 13:04:45 +08:00

69 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GeometryScriptingEditor : ModuleRules
{
public GeometryScriptingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"PhysicsCore",
"RenderCore",
"GeometryCore",
"GeometryFramework",
"DynamicMesh",
"GeometryScriptingCore",
"EditorSubsystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"MeshDescription",
"StaticMeshDescription",
"MeshConversion",
"GeometryAlgorithms",
"ModelingOperators",
"ModelingComponents",
"ModelingComponentsEditorOnly",
"EditorFramework",
"UnrealEd",
"BSPUtils",
"ImageCore"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}