// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class GeometryScriptingEditor : ModuleRules { public GeometryScriptingEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "PhysicsCore", "RenderCore", "GeometryCore", "GeometryFramework", "DynamicMesh", "GeometryScriptingCore", "EditorSubsystem" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "MeshDescription", "StaticMeshDescription", "MeshConversion", "GeometryAlgorithms", "ModelingOperators", "ModelingComponents", "ModelingComponentsEditorOnly", "EditorFramework", "UnrealEd", "BSPUtils", "ImageCore" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }