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UnrealEngine/Engine/Plugins/Runtime/GeometryProcessing/fTetWild.tps
2025-05-18 13:04:45 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name> fTetWild </Name>
<Location> Engine\Plugins\Runtime\GeometryProcessing\Source\GeometryAlgorithms\Private\ThirdParty </Location>
<Function> fTetWild processes surface (triangle) meshes to create 'conforming' volumetric tetrahedral meshes, which we would use to help set up deformable flesh/muscle simulations for the physics team. (And for additional geometry processing tasks later on.)</Function>
<Eula>https://github.com/wildmeshing/fTetWild/blob/master/LICENSE.MPL2 </Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder></LicenseFolder>
</TpsData>