Files
UnrealEngine/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheTracks/Private/GeometryCacheTracksModule.cpp
2025-05-18 13:04:45 +08:00

23 lines
581 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GeometryCacheTracksModule.h"
#if WITH_EDITOR
#include "GeometryCacheSequencerModule.h"
#else
#include "GeometryCacheModule.h"
#endif // WITH_EDITOR
IMPLEMENT_MODULE(FGeometryCacheTracksModule, GeometryCacheTracks)
void FGeometryCacheTracksModule::StartupModule()
{
LLM_SCOPE_BYTAG(GeometryCache);
#if WITH_EDITOR
FGeometryCacheSequencerModule& Module = FModuleManager::LoadModuleChecked<FGeometryCacheSequencerModule>(TEXT("GeometryCacheSequencer"));
#endif
}
void FGeometryCacheTracksModule::ShutdownModule()
{
}