// Copyright Epic Games, Inc. All Rights Reserved. #include "GeometryCacheTracksModule.h" #if WITH_EDITOR #include "GeometryCacheSequencerModule.h" #else #include "GeometryCacheModule.h" #endif // WITH_EDITOR IMPLEMENT_MODULE(FGeometryCacheTracksModule, GeometryCacheTracks) void FGeometryCacheTracksModule::StartupModule() { LLM_SCOPE_BYTAG(GeometryCache); #if WITH_EDITOR FGeometryCacheSequencerModule& Module = FModuleManager::LoadModuleChecked(TEXT("GeometryCacheSequencer")); #endif } void FGeometryCacheTracksModule::ShutdownModule() { }