43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class GeometryCacheTracks : ModuleRules
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{
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public GeometryCacheTracks(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"MovieScene",
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"MovieSceneTracks",
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"GeometryCache",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimGraphRuntime",
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"TimeManagement",
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}
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);
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PublicIncludePathModuleNames.Add("TargetPlatform");
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if (Target.bBuildEditor)
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{
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PublicIncludePathModuleNames.Add("GeometryCacheSequencer");
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DynamicallyLoadedModuleNames.Add("GeometryCacheSequencer");
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}
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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}
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