// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class GeometryCacheTracks : ModuleRules { public GeometryCacheTracks(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "MovieScene", "MovieSceneTracks", "GeometryCache", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AnimGraphRuntime", "TimeManagement", } ); PublicIncludePathModuleNames.Add("TargetPlatform"); if (Target.bBuildEditor) { PublicIncludePathModuleNames.Add("GeometryCacheSequencer"); DynamicallyLoadedModuleNames.Add("GeometryCacheSequencer"); } CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; } } }