Files
UnrealEngine/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Private/GeometryCacheTimeSliderController.h
2025-05-18 13:04:45 +08:00

187 lines
7.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "ITimeSlider.h"
#include "TimeSliderArgs.h"
#include "Input/CursorReply.h"
#include "Input/Reply.h"
class SGeometryCacheTimeline;
struct FSlateBrush;
class FGeometryCacheTimeSlideController : public ITimeSliderController, public TSharedFromThis<FGeometryCacheTimeSlideController>
{
struct FDrawTickArgs;
struct FScrubRangeToScreen;
public:
FGeometryCacheTimeSlideController(const FTimeSliderArgs& InArgs, TWeakPtr<SGeometryCacheTimeline> GeometryCacheTimeline);
~FGeometryCacheTimeSlideController();
/** ITimeSliderController Interface */
virtual int32 OnPaintTimeSlider(bool bMirrorLabels, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
virtual int32 OnPaintViewArea(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bEnabled, const FPaintViewAreaArgs& Args) const override;
virtual FReply OnMouseButtonDown(SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseButtonUp(SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseButtonDoubleClick(SWidget& OwnerWidget, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseMove(SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseWheel(SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FCursorReply OnCursorQuery(TSharedRef<const SWidget> WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& CursorEvent) const override;
virtual void SetViewRange(double NewRangeMin, double NewRangeMax, EViewRangeInterpolation Interpolation) override;
virtual void SetClampRange(double NewRangeMin, double NewRangeMax) override;
virtual void SetPlayRange(FFrameNumber RangeStart, int32 RangeDuration) override;
virtual FFrameRate GetDisplayRate() const override { return TimeSliderArgs.DisplayRate.Get(); }
virtual FFrameRate GetTickResolution() const override { return TimeSliderArgs.TickResolution.Get(); }
virtual FAnimatedRange GetViewRange() const override { return TimeSliderArgs.ViewRange.Get(); }
virtual FAnimatedRange GetClampRange() const override { return TimeSliderArgs.ClampRange.Get(); }
virtual TRange<FFrameNumber> GetPlayRange() const override { return TimeSliderArgs.PlaybackRange.Get(TRange<FFrameNumber>()); }
virtual FFrameTime GetScrubPosition() const { return TimeSliderArgs.ScrubPosition.Get(); }
virtual void SetScrubPosition(FFrameTime InTime, bool bEvaluate) { TimeSliderArgs.OnScrubPositionChanged.ExecuteIfBound(InTime, false, bEvaluate); }
/** End ITimeSliderController Interface */
/**
* Clamp the given range to the clamp range
*
* @param NewRangeMin The new lower bound of the range
* @param NewRangeMax The new upper bound of the range
*/
void ClampViewRange(double& NewRangeMin, double& NewRangeMax);
/**
* Zoom the range by a given delta.
*
* @param InDelta The total amount to zoom by (+ve = zoom out, -ve = zoom in)
* @param MousePositionFraction Bias to apply to lower/upper extents of the range. (0 = lower, 0.5 = equal, 1 = upper)
*/
bool ZoomByDelta(float InDelta, float MousePositionFraction = 0.5f);
/**
* Pan the range by a given delta
*
* @param InDelta The total amount to pan by (+ve = pan forwards in time, -ve = pan backwards in time)
*/
void PanByDelta(float InDelta);
/** Determine frame time from a mouse position */
FFrameTime GetFrameTimeFromMouse(const FGeometry& Geometry, FVector2D ScreenSpacePosition) const;
private:
/**
* Call this method when the user's interaction has changed the scrub position
*
* @param NewValue Value resulting from the user's interaction
* @param bIsScrubbing True if done via scrubbing, false if just releasing scrubbing
*/
void CommitScrubPosition(FFrameTime NewValue, bool bIsScrubbing);
/**
* Draw time tick marks
*
* @param OutDrawElements List to add draw elements to
* @param ViewRange The currently visible time range in seconds
* @param RangeToScreen Time range to screen space converter
* @param InArgs Parameters for drawing the tick lines
*/
void DrawTicks(FSlateWindowElementList& OutDrawElements, const TRange<double>& ViewRange, const FScrubRangeToScreen& RangeToScreen, FDrawTickArgs& InArgs) const;
/**
* Draw the selection range.
*
* @return The new layer ID.
*/
int32 DrawSelectionRange(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FScrubRangeToScreen& RangeToScreen, const FPaintPlaybackRangeArgs& Args) const;
/**
* Draw the playback range.
*
* @return the new layer ID
*/
int32 DrawPlaybackRange(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FScrubRangeToScreen& RangeToScreen, const FPaintPlaybackRangeArgs& Args) const;
/**
* Hit test the lower bound of a range
*/
bool HitTestRangeStart(const FScrubRangeToScreen& RangeToScreen, const TRange<double>& Range, float HitPixel) const;
/**
* Hit test the upper bound of a range
*/
bool HitTestRangeEnd(const FScrubRangeToScreen& RangeToScreen, const TRange<double>& Range, float HitPixel) const;
void SetPlaybackRangeStart(FFrameNumber NewStart);
void SetPlaybackRangeEnd(FFrameNumber NewEnd);
void SetSelectionRangeStart(FFrameNumber NewStart);
void SetSelectionRangeEnd(FFrameNumber NewEnd);
FFrameTime ComputeFrameTimeFromMouse(const FGeometry& Geometry, FVector2D ScreenSpacePosition, FScrubRangeToScreen RangeToScreen, bool CheckSnapping = true) const;
private:
struct FScrubPixelRange
{
TRange<float> Range;
TRange<float> HandleRange;
bool bClamped;
};
FScrubPixelRange GetHitTestScrubberPixelRange(FFrameTime ScrubTime, const FScrubRangeToScreen& RangeToScreen) const;
FScrubPixelRange GetScrubberPixelRange(FFrameTime ScrubTime, const FScrubRangeToScreen& RangeToScreen) const;
FScrubPixelRange GetScrubberPixelRange(FFrameTime ScrubTime, FFrameRate Resolution, FFrameRate PlayRate, const FScrubRangeToScreen& RangeToScreen, float DilationPixels = 0.f) const;
private:
FTimeSliderArgs TimeSliderArgs;
/** Pointer back to the timeline */
TWeakPtr<SGeometryCacheTimeline> WeakTimeline;
/** Brush for drawing the fill area on the scrubber */
const FSlateBrush* ScrubFillBrush;
/** Brush for drawing an upwards facing scrub handles */
const FSlateBrush* ScrubHandleUpBrush;
/** Brush for drawing a downwards facing scrub handle */
const FSlateBrush* ScrubHandleDownBrush;
/** Brush for drawing an editable time */
const FSlateBrush* EditableTimeBrush;
// Mouse Controls
/** Total mouse delta during dragging **/
float DistanceDragged;
/** If we are dragging a scrubber or dragging to set the time range */
enum DragType
{
DRAG_SCRUBBING_TIME,
DRAG_SETTING_RANGE,
DRAG_PLAYBACK_START,
DRAG_PLAYBACK_END,
DRAG_SELECTION_START,
DRAG_SELECTION_END,
DRAG_TIME,
DRAG_NONE
};
DragType MouseDragType;
/** If we are currently panning the panel */
bool bPanning;
/** Index of the current dragged time */
int32 DraggedTimeIndex;
/** Mouse down position range */
FVector2D MouseDownPosition[2];
/** Geometry on mouse down */
FGeometry MouseDownGeometry;
/** Range stack */
TArray<TRange<double>> ViewRangeStack;
};