// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Widgets/SWidget.h" #include "ITimeSlider.h" #include "TimeSliderArgs.h" #include "Input/CursorReply.h" #include "Input/Reply.h" class SGeometryCacheTimeline; struct FSlateBrush; class FGeometryCacheTimeSlideController : public ITimeSliderController, public TSharedFromThis { struct FDrawTickArgs; struct FScrubRangeToScreen; public: FGeometryCacheTimeSlideController(const FTimeSliderArgs& InArgs, TWeakPtr GeometryCacheTimeline); ~FGeometryCacheTimeSlideController(); /** ITimeSliderController Interface */ virtual int32 OnPaintTimeSlider(bool bMirrorLabels, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override; virtual int32 OnPaintViewArea(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bEnabled, const FPaintViewAreaArgs& Args) const override; virtual FReply OnMouseButtonDown(SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnMouseButtonUp(SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnMouseButtonDoubleClick(SWidget& OwnerWidget, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnMouseMove(SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FReply OnMouseWheel(SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override; virtual FCursorReply OnCursorQuery(TSharedRef WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& CursorEvent) const override; virtual void SetViewRange(double NewRangeMin, double NewRangeMax, EViewRangeInterpolation Interpolation) override; virtual void SetClampRange(double NewRangeMin, double NewRangeMax) override; virtual void SetPlayRange(FFrameNumber RangeStart, int32 RangeDuration) override; virtual FFrameRate GetDisplayRate() const override { return TimeSliderArgs.DisplayRate.Get(); } virtual FFrameRate GetTickResolution() const override { return TimeSliderArgs.TickResolution.Get(); } virtual FAnimatedRange GetViewRange() const override { return TimeSliderArgs.ViewRange.Get(); } virtual FAnimatedRange GetClampRange() const override { return TimeSliderArgs.ClampRange.Get(); } virtual TRange GetPlayRange() const override { return TimeSliderArgs.PlaybackRange.Get(TRange()); } virtual FFrameTime GetScrubPosition() const { return TimeSliderArgs.ScrubPosition.Get(); } virtual void SetScrubPosition(FFrameTime InTime, bool bEvaluate) { TimeSliderArgs.OnScrubPositionChanged.ExecuteIfBound(InTime, false, bEvaluate); } /** End ITimeSliderController Interface */ /** * Clamp the given range to the clamp range * * @param NewRangeMin The new lower bound of the range * @param NewRangeMax The new upper bound of the range */ void ClampViewRange(double& NewRangeMin, double& NewRangeMax); /** * Zoom the range by a given delta. * * @param InDelta The total amount to zoom by (+ve = zoom out, -ve = zoom in) * @param MousePositionFraction Bias to apply to lower/upper extents of the range. (0 = lower, 0.5 = equal, 1 = upper) */ bool ZoomByDelta(float InDelta, float MousePositionFraction = 0.5f); /** * Pan the range by a given delta * * @param InDelta The total amount to pan by (+ve = pan forwards in time, -ve = pan backwards in time) */ void PanByDelta(float InDelta); /** Determine frame time from a mouse position */ FFrameTime GetFrameTimeFromMouse(const FGeometry& Geometry, FVector2D ScreenSpacePosition) const; private: /** * Call this method when the user's interaction has changed the scrub position * * @param NewValue Value resulting from the user's interaction * @param bIsScrubbing True if done via scrubbing, false if just releasing scrubbing */ void CommitScrubPosition(FFrameTime NewValue, bool bIsScrubbing); /** * Draw time tick marks * * @param OutDrawElements List to add draw elements to * @param ViewRange The currently visible time range in seconds * @param RangeToScreen Time range to screen space converter * @param InArgs Parameters for drawing the tick lines */ void DrawTicks(FSlateWindowElementList& OutDrawElements, const TRange& ViewRange, const FScrubRangeToScreen& RangeToScreen, FDrawTickArgs& InArgs) const; /** * Draw the selection range. * * @return The new layer ID. */ int32 DrawSelectionRange(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FScrubRangeToScreen& RangeToScreen, const FPaintPlaybackRangeArgs& Args) const; /** * Draw the playback range. * * @return the new layer ID */ int32 DrawPlaybackRange(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FScrubRangeToScreen& RangeToScreen, const FPaintPlaybackRangeArgs& Args) const; /** * Hit test the lower bound of a range */ bool HitTestRangeStart(const FScrubRangeToScreen& RangeToScreen, const TRange& Range, float HitPixel) const; /** * Hit test the upper bound of a range */ bool HitTestRangeEnd(const FScrubRangeToScreen& RangeToScreen, const TRange& Range, float HitPixel) const; void SetPlaybackRangeStart(FFrameNumber NewStart); void SetPlaybackRangeEnd(FFrameNumber NewEnd); void SetSelectionRangeStart(FFrameNumber NewStart); void SetSelectionRangeEnd(FFrameNumber NewEnd); FFrameTime ComputeFrameTimeFromMouse(const FGeometry& Geometry, FVector2D ScreenSpacePosition, FScrubRangeToScreen RangeToScreen, bool CheckSnapping = true) const; private: struct FScrubPixelRange { TRange Range; TRange HandleRange; bool bClamped; }; FScrubPixelRange GetHitTestScrubberPixelRange(FFrameTime ScrubTime, const FScrubRangeToScreen& RangeToScreen) const; FScrubPixelRange GetScrubberPixelRange(FFrameTime ScrubTime, const FScrubRangeToScreen& RangeToScreen) const; FScrubPixelRange GetScrubberPixelRange(FFrameTime ScrubTime, FFrameRate Resolution, FFrameRate PlayRate, const FScrubRangeToScreen& RangeToScreen, float DilationPixels = 0.f) const; private: FTimeSliderArgs TimeSliderArgs; /** Pointer back to the timeline */ TWeakPtr WeakTimeline; /** Brush for drawing the fill area on the scrubber */ const FSlateBrush* ScrubFillBrush; /** Brush for drawing an upwards facing scrub handles */ const FSlateBrush* ScrubHandleUpBrush; /** Brush for drawing a downwards facing scrub handle */ const FSlateBrush* ScrubHandleDownBrush; /** Brush for drawing an editable time */ const FSlateBrush* EditableTimeBrush; // Mouse Controls /** Total mouse delta during dragging **/ float DistanceDragged; /** If we are dragging a scrubber or dragging to set the time range */ enum DragType { DRAG_SCRUBBING_TIME, DRAG_SETTING_RANGE, DRAG_PLAYBACK_START, DRAG_PLAYBACK_END, DRAG_SELECTION_START, DRAG_SELECTION_END, DRAG_TIME, DRAG_NONE }; DragType MouseDragType; /** If we are currently panning the panel */ bool bPanning; /** Index of the current dragged time */ int32 DraggedTimeIndex; /** Mouse down position range */ FVector2D MouseDownPosition[2]; /** Geometry on mouse down */ FGeometry MouseDownGeometry; /** Range stack */ TArray> ViewRangeStack; };