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UnrealEngine/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes/AssetDefinition_GeometryCache.h
2025-05-18 13:04:45 +08:00

25 lines
728 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AssetDefinitionDefault.h"
#include "CoreMinimal.h"
#include "AssetDefinition_GeometryCache.generated.h"
UCLASS()
class UAssetDefinition_GeometryCache : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override;
virtual FLinearColor GetAssetColor() const override;
virtual TSoftClassPtr<UObject> GetAssetClass() const override;
virtual bool CanImport() const override;
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override;
virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
// UAssetDefinition End
};