25 lines
728 B
C++
25 lines
728 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "AssetDefinitionDefault.h"
|
|
#include "CoreMinimal.h"
|
|
|
|
#include "AssetDefinition_GeometryCache.generated.h"
|
|
|
|
UCLASS()
|
|
class UAssetDefinition_GeometryCache : public UAssetDefinitionDefault
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// UAssetDefinition Begin
|
|
virtual FText GetAssetDisplayName() const override;
|
|
virtual FLinearColor GetAssetColor() const override;
|
|
virtual TSoftClassPtr<UObject> GetAssetClass() const override;
|
|
virtual bool CanImport() const override;
|
|
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override;
|
|
virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
|
|
// UAssetDefinition End
|
|
};
|